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![]() Concept Gallery: Splash ScreenSplash image by Debbie. Conceptualizing process from thumb to final illustration! | ![]() Concept Gallery: BackgroundsBackground designs by Debbie. Thumbnails during the conceptualization process of the rooms for the ship Ithaca. | ![]() Concept Gallery: Early ChironDesign of Chiron by Debbie. Early concept art designs for 'alien non-binary war suitor-type character'. |
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![]() Concept Gallery: Final ChironCharacter design by Debbie. Late-stage and final concept art during Chiron's design phase. | ![]() Screenshot - Demo VersionScreenshot from the original demo/part 1 of The Far Rings, released for the Global Game Jam. | ![]() Screenshot: Demo VersionScreenshot from the original demo/part 1 of The Far Rings, released for the Global Game Jam. |
![]() Screenshot: Final VersionScreenshot from the game after updated Chiron character sprites and background assets. | ![]() Screenshot: Demo VersionScreenshot from the original demo/part 1 of The Far Rings, released for the Global Game Jam. | ![]() Screenshot: WIPScreenshot from the game after updated background art. |
![]() Background: Sleeping Pod RoomLineartBackground design and lineart by Debbie. Sleeping pod room. | ![]() Background: Sleeping Pod Room WIPBackground design and lineart by Debbie. Sleeping pod room. Process of initial flats/coloring started by Mira. | ![]() Background: Sleeping Pod Room ColorBackground design and lineart by Debbie. Coloring by Mira. Sleeping pod room. |
![]() Background: Bridge LineartBackground design and lineart by Debbie. Bridge cockpit room. | ![]() Background: Bridge ColorBackground design and lineart by Debbie. Coloring by Mira. Bridge cockpit room. | ![]() Background: Cell Room LineartBackground design and lineart by Debbie. Cell room. |
![]() Background: Cell Room ColorBackground design and lineart by Debbie. Coloring by Mira. Cell room. | ![]() Item: Radio LineartRadio item design and drawing by Debbie. This is the lineart before coloring. | ![]() Item: Radio Initial ColorRadio item design and drawing by Debbie. This is the initial coloring, but it was updated and modified after team feedback. |
![]() Item: Radio Final ColorsRadio item design and drawing by Debbie. This is the final coloring and design for the object, turned 'on' and 'off'. | ![]() Item: Coffee Cups (cans)Item concept art by Debbie. 1 of 2 potential coffee cup designs for the bridge room. This design was rejected for the more mug-like design. | ![]() Item: Coffee Cups (mugs)Item concept art by Debbie. 1 of 2 potential coffee cup designs for the bridge room. This design was voted on by the team to be chosen. |
![]() Item: Coffee Cup (final)Item concept art by Debbie. Final coffee cup design. | ![]() Expression Chart: AthenaCharacter art by Mira. Athena expression face sections. Team leader Heiden requested: Eyebrows - Neutral, angry, surprised, sad, questioning. Eyes - neutral, side-glance, half-lidded, closed, wide-eyed. Mouth - Neutral, smile, frown, open o, open wide. Antennae options were added after the game jam as a bonus, and elements like the lips were updated later as well. | ![]() Expression Chart: OdysseusCharacter art by Mira. Odysseus expression face sections. Team leader Heiden requested: Eyebrows - Neutral, angry, surprised, sad, questioning. Eyes - neutral, side-glance, half-lidded, closed, wide-eyed. Mouth - Neutral, smile, frown, open o, open wide. Much of Odysseus's character sprite was updated after the game jam. |
![]() Expression Sprite Sheet: AthenaAthena character expression sprite sheet. Compiled by Debbie. A sample of how many of the expressions in the game are labeled within coding. | ![]() Expression Sprite Sheet: OdysseusOdysseus character expression sprite sheet. Compiled by Debbie. A sample of how many of the expressions in the game are labeled within coding. | ![]() Expression Sprite Sheet: ChironChiron character expression sprite sheet. Compiled by Debbie. A sample of how many of the expressions in the game are labeled within coding. |
![]() Character Art: Full Body LineartsFull-body character lineart of the main three characters of The Far Rings. From left to right: Odysseus, Athena, Chiron. Odysseus and Athena were designed and drawn by Mira; Chiron was designed and drawn by Debbie. | ![]() Character Art: Athena LineartCharacter lineart by Mira. Athena upper body. | ![]() Character Art: Athena SpriteFinal character sprite, used in-game. Athena upper body. Design and lineart by Mira, coloring by Debbie. |
![]() Character Art: Athena PortraitCharacter concept art by Heiden. Athena portrait. | ![]() Character Art: Initial OdysseusInitial character concept art for Odysseus by Mira. Many minor changes were eventually made to this design. | ![]() Character Art: Odysseus LineartInitial final lineart for Odysseus character sprite, by Mira. This was used in the demo made for the Global Game Jam. |
![]() Character Art: Odysseus SpriteFinal character sprite of Odysseus, for use in the final release game. Design and lineart by Mira, coloring by Debbie. Much of Odysseus had to be completely redrawn in attempts to make him look older, less feminine, and more military. | ![]() Character Art: Odysseus VariationsConceptual attempts by Debbie to modify Odysseus to look older and more masculine. | ![]() Character Art: Chiron LineartCharacter Chiron's lineart. Drawn and designed by Debbie. |
![]() Character Art: Casual ChironConcept art of Chiron in casual modern clothes by Debbie. | ![]() Character Art: Full Body ChironCharacter concept art. Chiron full-body, colored and drawn by Debbie. | ![]() Character Art: Chiron SpriteFinal character sprite of Chiron, for use in the final release game. Design, lineart, and coloring by Debbie. Touch-ups by Mira. Chiron also has a far-distance character sprite, unlike the other two characters. |
![]() Button Coding SampleA visual screenshot showing the coding process of various buttons in the game during the point-and-click portion. A placeholder graphic was used during this coding phase while the background coloring was being completed. | ![]() Button Coding SampleA visual screenshot showing the coding process of various buttons in the game during the point-and-click portion. A placeholder graphic was used during this coding phase while the background coloring was being completed. |
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